Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

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• The text is accessible with plenty of examples to engage the reader, and illustrations to show the expected outcome • A popular, widely-used language similar to C-based languages facilitates a quick transition to real-world applications • Additional online resources such as example programs give readers a head start on their own projects • The book facilitates a creative, fun, non-techy and non-threatening approach to programming
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