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A Complete Guide to Character Rigging for Games Using Blender

Publisher
Taylor & Francis Ltd
Author
Armin Halač
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation ready, high quality and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
    Delivery 3-6 weeks

      Price:222,49 €

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      Specification

      SKU
      9781032203119
      Published At
      19.09.2023
      Pages
      278
      EAN
      9781032203119
      Format
      Created At (custom)
      19.09.2023
      ISBN
      9781032203119

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